House of the Undying Sun: A 6th Level Adventure for 5th Edition

$4.99

The ancient keep of Nazzet-Tukar was once the stronghold of a sorcerer-king named Sekmet. He ruled his kingdom with an iron fist and all knew his power within his realm was absolute. One day, a young peasant rose up and stood against Sekmet. Inspired by his bravery, the people followed him and stormed Nazzet-Tukar in droves. With a wave of his hand, Sekmet turned wave after wave of insurgents to dust until only the young peasant remained. He took up a rusted blade and charged Sekmet. In that moment, one of the gods took pity on the boy and gave him a spark of their own divine power. As the boy's sword struck true, Sekmet erupted in a flash of light. When the dust settled, the sorcerer-king lay dead. The boy was heralded as a hero and went on to become the first Free King. Sekmet and his closest followers were entombed deep within Nazzet-Tukar in a trap-filled maze. This was done in the hopes that should he ever rise again, he could not escape his eternal prison. A thousand years and a day after his defeat, Sekmet did indeed rise again in undeath. Bargains with dark gods made from within the void itself allowed him to claw his way back to his mortal form. But the ancient sorcerer-king was trapped. The magical wards, traps, and guardians put into place to keep him imprisoned remained. In his rage, he summoned a powerful sandstorm to isolate and trap the residents of Nazzet-Tukar. If he was to be a prisoner, so would they. Now, the people of Nazzet-Tukar are trapped within the walls of their stronghold. Any who venture out into the storm are never seen again. The king's sages believe the secret to freeing them lies deep within Sekmet's tomb, although they know not that he's risen. Unless someone can slay Sekmet once and for all, the people of Nazzet-Tukar are doomed to starve, locked away behind walls of sand.

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